


It establishes the story's villains and the player's motivations more effectively and efficiently than past DLCs, but it leaves enough questions unanswered to propel you forward. Suffice it to say, I liked Prison Break as an intro for Destiny 2's biggest (and hopefully best) DLC yet. I'll let the rest of the video speak for itself. Raiders, meanwhile, are exceptionally mobile and completely immune while in their smoke form, which makes them tough to pin down. It's worth shooting their flails, too, seeing as how they explode for a lot of AoE damage after just a few shots. When you've got crowds of Scorn coming at you, Ravagers prevent you from idly mowing groups down by spraying at head height. I especially like how you crit Ravagers by shooting their flails, not their heads.

Screebs are very similar to the Hive's explosive Thrall, but Ravagers and Raiders feel refreshingly new, and you have to fight them in different ways. I met three varieties of Scorn in Prison Break: Ravagers, who rush you brandishing flaming flails Raiders, who can turn to smoke to move around the battlefield and Screebs, who crawl disturbingly quickly and explode when they get close. The Scorn are mutated Fallen who collectively serve as the primary antagonists of Forsaken.
